About babylon.js

Babylon.js is a 3D engine based on webgl and JavaScript. It supports tons of cool features and it is available for free under Apache licence. It is built with simplicity and performance in mind.

Babylon.js team

Lead developer: David CATUHE (@deltakosh)
Developer: David ROUSSET (@davrous)
Developer: Pierre LAGARDE (@pierlag)
3D Artist: Michel ROUSSEAU (@rousseau_michel)

Hill Valley scene: Camille JOLY and Enozone
Train scene: Romuald ROUHIER and Progiss

About babylon.js

Babylon.js is a 3D engine based on webgl and javascript. It supports the following features:
  • Complete scene graph with lights, cameras, materials and meshes
  • Collisions engine
  • Physics engine (thanks to cannon.js)
  • Scene picking
  • Antialiasing
  • Animations engine
  • Particles Systems
  • Sprites and 2D layers
  • Optimizations engines:
    • Frustum clipping
    • Sub-meshes clipping
    • Hardware scaling
    • Selection octrees
    • Offline mode (Assets are saved locally to prevent reloading them)
    • Incremental loading
    • Binary compressed format
    • Hardware accelerated instances
  • Standard material is a per pixel material that supports:
    • Diffuse lightning and texture
    • Ambient lightning and texture
    • Specular lightning
    • Opacity texture
    • Reflection texture (Spheric, planar, cubic and projection)
    • Mirror texture
    • Emissive texture
    • Specular texture
    • Bump texture
    • Up to 4 lights (points, directionals, spots, hemispherics)
    • Custom materials
    • Skybox
    • Vertex color
    • 4 bones per vertex
    • Fresnel term for diffuse, opacity, emissive and reflection
  • Special FX
    • Fog
    • Alpha blending
    • Alpha testing
    • Billboarding
    • Fullscreen mode
    • Shadow Maps and Variance Shadow Maps
    • Rendering layers
    • Post-processes (blur, refraction, black'n'white, fxaa, customs...)
    • Lens flares
    • Multi-views
  • Textures:
    • Render target textures
    • Dynamic textures (canvas)
    • Video textures
    • Compressed (DDS) textures
  • Cameras:
    • Arc rotate camera
    • Free camera
    • Touch camera
    • Virtual Joysticks camera
    • Oculus Rift camera
    • Gamepad camera
    • VR Device Oriention camera
    • WebVR camera
    • Follow camera
  • Meshes:
    • Mesh cloning
    • Dynamic meshes
    • Height maps
    • Bones
    • Constructive solid geometries
  • Import:
    • Babylon scene file can be converted from .OBJ, .FBX, .MXB
    • Exporter for Blender
    • Exporter for Cheetah3d
    • Exporter for 3ds max
    • Support for drag'n'drop
    • Assets manager

Control panel
Active camera:

Change control method: