scene.ts
import type { Engine } from "@babylonjs/core/Engines/engine";
import type { Scene } from "@babylonjs/core/scene";
import { LoadSceneAsync } from "@babylonjs/core/Loading/sceneLoader";
import "@babylonjs/core/Loading/Plugins/babylonFileLoader";
import "@babylonjs/core/Engines/Extensions/engine.cubeTexture";
export async function createWCafeScene(engine: Engine): Promise<Scene> {
const scene = await LoadSceneAsync("/Scenes/WCafe/WCafe.babylon", engine);
scene.collisionsEnabled = true;
return scene;
}